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Lets Get Our Shit Together - Bugfixapalooza! Started by: Squishy on Dec 17, '09 13:49

I may be the only one annoyed by this, but the RHM's mail defaulting to the CL's? I would rather see my mail first, then use that 'show mail for' option when I'm bored and want to see who he's cybering with in there.

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Not sure if it's a bug or not but it would be nice if a
godfather could set his city tax at a rate different to what his crew tax is.

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Look at Nino. Money grabbing all over the shop.

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I know this isn't really a "fix" issue but since we got the "mark unread" button I would love an "archive" button with that aswell.
*puppy eyes*

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I'm still the contact of a few dead people, that could be amended.

Also, I've noticed a few people who join a family as an associate, then their sponsor dies so they are showing as sponsored by a dead person.

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Scipita, thats a fab idea. I would also like to see a button like that. And Rhuarc I was just about to come and say the same thing.

When a sponser dies his assocaites are still sponsered by him. I think this should change and if the sponser dies his assocaites should either 1: Join straight to the family of the sponser or 2: be unsponsered.

Ill leave that choice to you coders but.. I think we defonatley need something doing about that. Here is a fine example... and sorry to use this one but I found him while shifting through profiles ID's.

http://mafiareturns.com/news/uprofile.php?id=84915

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Inactive family members - I think his/her status should say inactive and not alive. I seen  profiles of other family members saying  alive and not inactive when they have clearly gone over 7 days. I can understand the whole confusion but it doesn't take a lot to see if they that inactive is sponsored or not.

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Since the new year, sorting your crew members by activity no longer works correctly.

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What Rising down said, when you sort your crew by activity, it doesnt recognise that the 1st of January is most recent :/

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"Sometimes pickpocketing someone is viewed as an attack - and may result in they or their associates retaliating against you."

shouldn't this read:

Sometimes pickpocketing someone is viewed as an attack - and may result in them or their associates retaliating against you.

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Oh another bug, when someone posts in your backalley thread you get a personal saying "Blabedieblachicken replied in your ... NAMETHREADHOTLINKCLICK...."
But when you click it, it's like this topic does not exist! So you've to go to the back alley and read it from there.

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When you initially start an MUC, before you invite any of the people listed as eligible/available, the links to their names don't work. They're just pointing to:

http://mafiareturns.com/news/uprofile.php?id=

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perhaps this is intentional, if so it doesn't make sense to me...  You can bribe your DFP from any city and the FBN agent for that city says he'll keep his men away (and your timer resets). Would think you would have to be in DFP's city to do this.

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Not a bug as such, but could the personal for 'you have taken on the contract' include a hyperlink to the target's name- as is the case for 'victim' personals?

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More sponsorship issues (Sorry Anoobis). When a member is dropped their associate is still sponsored by that person not moved to directly under the CL. Also when a CL dies and a sponsor joins a new family the associate still say's it's sponsored by them but when it dies it says sponsor none (if it dies before accepting an invite).

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I would like the back alley thread count to be completely independent.

I think, not sure if it's still the case, if you create a back alley thread, it doesn't show on your created thread count but if you wack it, it does come off your count. This might not be the case anymore, in which case:

Juggles some turnips whilst blindfolded on a unicycle and walks off.

Think I might have styled that out quite nicely.

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Fix the Obits page so you can search backwards past page 7. Thanks.

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Hey Squishy - This has probably been pointed it out but the game logic (and order) for error messages when wacking seems strange.

The game seems to check for protection time before checking if the attacker is in the same city as the target.  This means that we can repeatedly query if our target is protected before wasting our flight.  This is problematic from a strategic as well as an RP perspective.

Also - I repeatedly see a "someone beat you to the hit" message when nobody really beat me to the hit.

It usually goes like this:

..someone beat you to the hit..

..target is too young to die..

..someone beat you to the hit..

..etc, etc

This second bug seems fairly harmless, but some new hitters might give up when they see that message. 

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This is quite an obscure one..

When using the toolbar with the petty and felony pop-ups - The petty box comes up and you have to go to the page to enter the code.

If the Felony box pops up whilst on the petty screen and you do the felony, when you then attempt the petty it says 'Refreshing Monkey!'.

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Glock45 I was about to point out the 2nd bug you mentioned

I second that motion :)

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