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| Weapon Naming. | Started by: TheDeathShouts on Feb 03, '10 10:25 |
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I'm going to talk about a taboo topic here. Well... What would you think If we could have some info about someone's (ours) Gun skill? My idea was to start with a simple .45 and end up with a tommy gun or something like that. I've seen a list of guns from that era and it was a big one, so we'd have a big variety. The information about gun you're holding would be known only to you. Whenever your skilled popped up enough, you'd get a new weapon (better accuracy/more damage). Someone could see your gun if you tried wacking him and failed too. Suggestions on this? Criticism? I'm open to everything. :) |
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How will you get a new gun? buy it? or you saying more ranges you do and kills you get your gun upgrades? |
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| Reply by: Saul_Silver at Feb 03, '10 10:28 | |
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Could be buying.. By getting your skill upgraded, a new gun could be bought. (For higher skilled-guns you'll get a message saying "You can't handle that weapon yet") |
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| Reply by: TheDeathShouts at Feb 03, '10 10:29 | |
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Amazing Idea. With a better gun, your chance of succeeding on a whack would increase too. We could have 2-3 different guns available at each rank, with the better ones costing a lot more. |
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| Reply by: Immortal_T at Feb 03, '10 11:00 | |
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Hmmmm, I think this is a great idea. I personally don't know how many pistols there were back in the day but.. maybe if there was a few perhaps we could code something along the lines of if your Gun Skill is good enough you get the upgraded pistol. Which perhaps gives you more of a chance to hit your target or something. |
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| Reply by: Zuldazar at Feb 03, '10 11:00 | |
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I just noticed this has been suggested before and was rejected. It wasn't exactly the same though. I don't think this suggestion is alike to the other one. I'm not talking about bats etc. I'm talking about the quality of your gun and having a hint on your ability by given the "go" to buy a new weapon. We have the list for the weapons and it would be a nice addition to the game. Thanks everyone for their replies! :) |
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| Reply by: TheDeathShouts at Feb 03, '10 11:15 | |
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Ah.. To clear out something. When getting a new weapon, your skill won't be boosted! It will only get activated! (We don't need stronger wack capabilities..) |
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| Reply by: TheDeathShouts at Feb 03, '10 11:29 | |
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Geraldine pictures herself carrying two Einfields No 2 Mark 1 and smiles. |
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| Reply by: Geraldine_Castellano at Feb 03, '10 11:31 | |
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Erm,here's the actual link: |
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| Reply by: Geraldine_Castellano at Feb 03, '10 11:34 | |
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Well, It could also be a cosmetic change and forget about buying it. As Geraldine said, your CL would automatically give it to you as you progress. I'd like to say "I pointed my Tokarev TT on his head and bang!" rather than "gun". :) |
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| Reply by: TheDeathShouts at Feb 03, '10 11:35 | |
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I like the idea aswell, |
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| Reply by: anon at Feb 03, '10 13:38 | |
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Good idea. What if each gun you had also had a limit on the skill. Meaning, say you personally have the ability to carry a level 3 gun, but your using a level 1 gun, your skill in shooting is the max of the level 1 gun. So you have to upgrade your gun to get the skill level for it. Otherwise it is simply a cosmetic change. I think if we are to ask them to work on a code change, there should be more to it than just to look cool. |
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| Reply by: Mr_Black at Feb 03, '10 14:22 | |
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well do you mean it changes after you train at the shooting range or just selectable, or a combonation of it? |
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| Reply by: The-Grim at Feb 03, '10 16:34 | |
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i like this idea and there could also be another tip along the lines so and so has such a gun and maybe it costs 500k so not many people would go around constantly buying them. |
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| Reply by: MattGondano at Feb 03, '10 22:36 | |
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i like the idea alot. i think you should only actually be able to start upgrading your gun after made man though |
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| Reply by: oldgregg at Feb 04, '10 00:34 | |
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Seems many opinions were said here. |
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| Reply by: TheDeathShouts at Feb 04, '10 04:31 | |
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Does the gun really matter? Not everyone kills in the same way, after all it is a RP game. Some may prefer to be up close and personal with a .22 double tap through the eyes ricocheting around the skull and turning the brain to mush, others might prefer to be on a rooftop 200 yds away with a .303 lee Enfield rifle, whilst others may prefer a Tommy Gun Drive-by shooting. |
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| Reply by: Blagger at Feb 05, '10 10:35 | |
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well i think this is a good idea, and that the final weapon should be the .50 cal Browning. and a medium weapon of the Thompson and the 45 isn't a low enough weapon, a .38 would work. |
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| Reply by: The-Grim at Feb 07, '10 14:25 | |
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This is a suggestion that has been proposed and rejected many times. |
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| Reply by: Kates at Feb 07, '10 15:27 | |
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This Idea was suggested three years ago. But I still think it is a good one. When you reach...made man lets say and you have a maxed lvl 1 gun when next you go to the shooting range and you complete the training you should get a message in your personals like " you can now get a lvl 2 gun." and then you an ask your CL to give you a LVL 2 weapon from the family armory whatever kind it maybe. ( by kind of gun i mean like a 9 mm or something) |
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| Reply by: fulmineojr at Sep 03, '10 12:30 | |
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