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Tax system Started by: ReznoV on Dec 20, '16 23:14

For the problem of not paying taxes you can always set a payday and maybe as a measure to 'make' them pay their taxes some sort of a HQ mug could be implemented. As for registering who pays their taxes or not, there is where squishies idea of the accountant could play a very important part as this person will then have the ability and duties to check on overdue taxes. This way making sure taxes actually get paid by everyone, which apparently seems to be a real problem currently if Im correct? Because if it is that would generally make up for the sudden tax gap acrued by the implementation of sponsors taking a % of it. Just imagine beside the felony and petty and drug taxes there will now be an extra column for sponsor taxes, all the same possibilities as regular taxes as they are now will also apply on those taxes.

As for deciding who the better sponsor is, if coded smartly the game could decide that by itself I do think. It will just make the system too complicated in my opinion. That would require the game to keep track of cash transactions/mails between associate and sponsor and track the sponsors personal activity too. Those are all indicators of someone trying to do their job as it's supposed to. For a less complicated version of this there could simply be a personal feedback system where as the associate is not feeling helped by his/her sponsor he could request a transfer of sponsorship. This could be arranged with a new sponsor of choice and the LHM or which ever role will take the responsibilities of the new system.

As you said sometimes hardcoding things isn't the best way to solve them. But I do believe this new system needs to be implemented and I do think you have a good point on controlling the taxes and sponsorquality. I think that will be a persons job to do though, which could possibly make place for a new role :) So yes, I do understand and to an extend agree with your concerns, but I don't think it's impossible or even all too hard to realise a proper fix for this, as player discretion is often times working better than code when comming down to judging things. Will sure be a nice thing to have some clearance on who is responsible for what too up there, because currently LHM and RHM can hardly be serepated and it feels like there should be a third spot filled up the more I think about the ins and outs of the system.

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I'll play devils advocate for a second. I hear you Datorder. My initial thought was to simply role play it out, if the family wanted to go to that extent, and that is my ultimate answer for anything tbh. I helped a mate run a crew and we did exactly this and it worked well. It was tedious compared to how it usually is, as much more work from top down was involved, but the effect it had was a great bit of character immersion. All done by simply role playing it, without the game mechanism in place.

We had ALL associates kick up to their 'capos' rather than their designated sponsors, and the capo had the responsibility to then kick up further. We never knew who was passing on what, yet because we were very involved on all levels (those in seats of power above the associate level) it didn't result in lost money, well, that we knew of lol.

Yet, this idea would also add a level of realism to the game to mimic how things are really done without the role playing, which some on this game don't exactly get as deep into as others. Some may like the option to have it as a game mechanic, rather than go as hectic with it through role playing it out.

I guess there could be a middle ground though, in that IF something like this is agreed upon and put into coding, then the option to use this or use the OG method could be done if possible, much like the option to use the tax system or simply use donations instead. A toggle switch to allow the family the option on how they'd like to use it.

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https://mafiareturns.com/comm/thread/542634#111971446

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