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| GAME CHANGE: 3 Contracts 48 Hours | Started by: Squishy on May 15, '10 10:23 |
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"Whilst I disagree with this, I would strongly urge against any subsequent knee-jerk increase in defence to counteract it. That would negate the entire point of increasing this to begin with."
This is a difference of 15 kills a month, I do not think any corrections need to be made because of this. The number of MIAs have actually gone down since the RIAs have kicked in. Assuming there are users that will get the extra 15 a month, its a small enough amount that in the grand scheme of things, no adjustments need to be made. |
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| Reply by: Squishy at May 16, '10 13:20 | |
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Glad to hear it. |
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| Reply by: Gwarble at May 16, '10 14:04 | |
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I like this... less experienced shooters will benefit of this more and that will leave more room for experienced shooters on the ordinary IA's. I think this change is a good thing, and it wont make a big difference as of the skilled shooters that are elite. It is not major, but enough in my opinion. And of course lets not forget that there is more chance of beeing WB! |
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| Reply by: Sneakyrat_ at May 16, '10 15:31 | |
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Excellent change Squishy! Keep it up! |
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| Reply by: Gaius at May 17, '10 06:49 | |
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I like the change and I don't think any real negatives aspects will come out of it.
This is a game, it can't be frustrating. It can't be so that even if I lose 20 races to get 2 I'm still a good hitter. That's not a fun life.
It used to be that only a select amount of people could master killing. Why? Why do we have to be so elitist? Let everybody get a btaste of the fun of whacking IAs!
So everybody can be a hitter nowadays. So what? It's all in the mastery of the HSL now. The fate of the world is still in the hands of the truly skilled ones. *Everybody* should be able to train a gun...
The IAs are increasing to help real hitters. Amateur or medium level hitters still rely solely on MIAs. The difference between real hitters and the rest will still be there. |
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| Reply by: CrazyNine at May 17, '10 10:15 | |
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I think this is a good change from masses point of view, and the results can be seen, now the percentage of average people online has increased and I think this is due to these Npc crews and Mias, as it is more fun now .
And as far as hitters are concerned, I think they will still going to get the most percentage of kills through Npcs and Mias and Ias, and not every noob or a new player can afford to take contracts as they won't have that much money to buy the credits.
So still the hard working and experienced players will end with most percentage of kills, rather then a new player or less experienced one. |
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| Reply by: The_JesTer78 at May 17, '10 10:40 | |
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To some extent, I agree with what you're saying. |
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| Reply by: Gwarble at May 17, '10 11:40 | |
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Further to solution 2, I meant to add: |
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| Reply by: Gwarble at May 17, '10 11:43 | |
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Eh, just to put a stopper to all the bull shit about skill not being involved, I have a hint for all you people. Go tell JTG, Mikado, FP, Ant, Sat, Billy that there's no skill involved. See what they say. It's not true at all. Sure there's a *little* but of luck needed, but if you've got the right timing, the dedication, the know-how, etc etc, then you'll find yourself pulling in 100 a month as these previous people have all done with what seems like alarming regularity. |
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| Reply by: JamesTerranova at May 17, '10 12:11 | |
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I think Gwarble is a genius. The tapering of kills and bodyguards is something I have had in my head for awhile. But you presented this idea perfectly. Just to add I do believe to slightly hinder those who put real cash in the game and those whos accounts get all their stats back for whatever reason. A cap on bgs for the lower rankers...say a thug can only have 5bgs, gangsters 10 and so on until it gets to say one of the higher ranks where they would no longer be capped and the tappering will work from then on. That way if people wanna use real cash then they can't afford as many bgs OR need to put a lot more money into the game as well as it costing them shit loads of MR money if they buy bgs at higher ranks. For those accounts that get all their stats back, they cant buy anymore bgs cause they already breach the cap so until they get to a rank where the cap no longer applies they cant get bgs(depending on how many bgs they get back). Just an idea. Everything else Gwarble said I agree with and I do honestly hope the admins take some serious thought into this. |
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| Reply by: Snip at May 17, '10 12:25 | |
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"For those accounts that get all their stats back, they cant buy anymore bgs cause they already breach the cap so until they get to a rank where the cap no longer applies they cant get bgs(depending on how many bgs they get back)."
Everytime we do something new, we find ways that is it abused, and correct it the next time we do it. This last time, we adjusted it so that the people who had stat transfers because of the POS cheating crewleader, could got their past work carried over, and then as far as BGs they could chose to keep their old BGs, and all new BGs had to be purchased at their old rank, or, I set their XP to 0 so they can buy their bgs at the current low rank price. No one benefitted from this by any means. |
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| Reply by: Squishy at May 17, '10 12:32 | |
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That seems fair enough system for when people get stats back. I was still under impression it was done the same way when it happened to me. |
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| Reply by: Snip at May 17, '10 12:38 | |
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Very interested in Gwarble's discussion of the saturation of wealth in the game. What about also making credits non-transferrable after death? Meaning any credit that you purchased with one character would become locked to your account (can be used but not sold) after that character dies.This should help prevent the practice of using the credit marketplace as basically a means of storing goods that can be converted into money and BGs for a fresh Thug account. The fact seems to be that we simply need more money drains if people are able to inflate the system with real cash. I am also a fan of Snip's idea of capping BGs by rank. This would add realism and deter demotions. |
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| Reply by: sureshot at May 17, '10 14:58 | |
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Is Gwarble really God? I think so |
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| Reply by: HuggleBear at May 18, '10 15:17 | |
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You'd imagine so...until he gets admin wacked. |
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| Reply by: Cow at May 18, '10 16:43 | |
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frown |
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| Reply by: Joy_Turner at May 19, '10 16:11 | |
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"this is $30,000,000, $40,000,000 and $50,000,000 that is being generated and then added to an account. " |
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| Reply by: CrazyNine at May 19, '10 21:00 | |
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"Anything purchased with RL cash, should carry over."
I'm good with that. I don't want to see anybody get ripped off. |
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| Reply by: sureshot at May 19, '10 21:19 | |
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| Reply by: Gwarble at May 20, '10 04:57 | |
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I should probably add regarding the credits issue, that if the credits being sold by the Thug are ones purchased by their previous account when extremely wealthy, this is effectively the same. I cannot see a logical reason for a Thug to be able to do multi-million dollar deals. |
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| Reply by: Gwarble at May 20, '10 05:10 | |
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Minimum $20,000