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GAME CHANGE: 3 Contracts 48 Hours | Started by: Squishy on May 15, '10 10:23 |
"These goods are then purchased with game money, completing the transaction. Without the real money, there are no goods and thus no transaction occurs."
But without game money the transaction doesn't occur either. If we all stopped criming and we all started donating, who will buy those credits off us? I understand that certain players do benefit and generate money for *themselves*, but I think you make it sound as if they were "creating" the money, when the money is only "created" through crimes.
I do agree about the implications that Thugs wouldn't just "inherit" that amount of money, though... or maybe they *would*. Many times we RP being the sons of the previous account, so in that sense, it's possible that the previous char stashed everything away in a secret location and the thug found it and used it. |
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Reply by: CrazyNine at May 20, '10 06:44 | |
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A lot of things can be justified if we set our minds to the task. |
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Reply by: Gwarble at May 20, '10 07:02 | |
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I think you guys were arguing two different aspects of the same underlying problem. Players are living long enough to generate a tremendous amount of in game cash, which can then be captured by spending real life money and selling the credits.
I would agree in theory with making drug prices different for each player, but that would eliminate a lot of great communication and cooperation within families and among friends. What about drug prices being dropped across the board? That would limit the amount of cash generated, making it harder for people to afford and maintain BG's. Im no cyber economist, so I can't be sure of the long term effects of any change...and I get the feeling like any band-aid type fixes will only hide the underlying issues for so long.
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Reply by: Kikuchiyo at May 20, '10 09:21 | |
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Woot that is nice now I can kill 3 people every 2 days who are MIas! |
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Reply by: Champ at May 20, '10 11:00 | |
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Wow Champ, really?!? That's what this means?! Thanks for the clarification. |
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Reply by: JamesTerranova at May 21, '10 14:23 | |
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I'm going to step in here Gwarble. To my understanding you believe its a problem that players like me can donate hundreds of dollars and BG up. Why? They are still killable... even at 200+ bodyguards, there are quite a few people that could kill them. So whats the problem? When the account dies they lose all of those bodyguards and again have to start from scratch.
Additionally, to raise answer the question about taking credits when an account dies is laughable. You said that we strive for realism, thats true. If my father was a Godfather, and made millions a day would it not be forseeable that I would need cash/credits when he passed and I took his spot? Credits is merely a way to make that happen.
Increasing the MIA daily limit is an ingenious move to allow players like us to catch up to Deimne/Crazy_Nine. As even on 'defensive' answers wackback is still there, and it is apparent. I personally enjoy the way the game is played out. I invest countless hours into each of my characters and build them stronger then the last, learning from mistakes.
That being said, there will always be a select few players like me that don't mind dumping hundreds of dollars into a game we enjoy. It's cheaper in the long run then going to the movies a few times a week, or spending money on other entertainment. MR continues to give me that entertainment over months, and even years on a single account, for an investment at the beginning.
I can't 'buy' a 1000 kill gun with real life cash, I can't buy an HQ with real money, I can't buy Info skill, I can't buy experience... the ONLY thing I can buy is bodyguards that may, or may not keep me alive during wartime. I personally see no imbalance. Everyone can still die, period. EVERYONE is killable, no matter how much is invested.
As for realism on the 'open market'. I don't know who buys my credits, and individuals don't know that I'm the one selling them. Do you think Al Capone would've turned down a truck load of liquor from an individual he didn't know at a reasonable rate? Fuck no... he'd buy it. |
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Reply by: Gaius at May 21, '10 15:22 | |
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"Additionally, to raise answer the question about taking credits when an account dies is laughable. You said that we strive for realism, thats true. If my father was a Godfather, and made millions a day would it not be forseeable that I would need cash/credits when he passed and I took his spot? Credits is merely a way to make that happen."
Gaius, I think it's clear that cash is intended to be wiped between characters. That's why our actual cash isn't tied to the account or allowed to remain in possession after death. Wouldn't this mean that buying credits and selling after death is bypassing the intended structure of the game. With the current setup I can use the marketplace as an untouchable bank account that transcends death. Death is the best money sink this game has. As far as realism goes, maybe it would be more realistic for lower ranks to pay the same rate as higher ranks for a bodyguard. Or lower ranks to be capped? I think it's absolutely unrealistic to see OWP (or now insanely well protected) gangsters and thugs. |
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Reply by: sureshot at May 21, '10 15:42 | |
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Reply by: Hoopi at May 21, '10 16:45 | |
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