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| 101 Stealths don't land in jail when jails are thrown | Started by: Squishy on Nov 14, '17 01:28 |
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Right now, people can go through great lengths to be stealthy, but as soon as they are offline - poof - their location can be ascertained by tossing a jail for a credit. I'm thinking that people that are 100 stealth have a 50% chance of not landing in jail when a jail is thrown and they are offline, and a 101 stealth has a 75% chance of not landing in jail when a jail is thrown. (I'm cool with % suggestions, but I'm not sure I want to go 100% with anything) Thought process is that if you are stealthy, you also stay off the cops radar and dont get thrown in. Pros, it adds to the value of a truly stealthy account. Cons, it makes finding people more difficult without having access to an info member who posts a lot. |
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I'm fine with this and I agree on it not being completely 100%. |
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| Reply by: Olympia at Nov 14, '17 01:29 | |
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I would like this, and I think the proposed percentages are fair. It makes sense that someone who goes through great lengths to be stealthy would have less of a chance to be well known to the police when they crackdown. |
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| Reply by: Danny at Nov 14, '17 01:31 | |
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That con can also be seen as a pro too. Good tweak. |
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| Reply by: LouisDelRossi at Nov 14, '17 01:33 | |
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I agree with the suggestion and don't think that the odds need to be changed. It's annoying that a simple Gangster could throw a jail and see a sleeping stealth character of a much higher rank in their city because of said jail. Nice suggestion that should be implemented. |
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| Reply by: Ash at Nov 14, '17 01:34 | |
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I think it's a good idea. But that's just me. |
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| Reply by: Xena at Nov 14, '17 01:34 | |
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I sleep in the nude, so this thought scares me greatly. |
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| Reply by: Squishy at Nov 14, '17 01:34 | |
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I know..... ....
.... |
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| Reply by: Ash at Nov 14, '17 01:40 | |
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I love this Squishy By the way, are there temporary percentages in place as of now or no? |
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| Reply by: Honesty at Nov 14, '17 01:42 | |
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Temporary %'s? |
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| Reply by: Squishy at Nov 14, '17 01:44 | |
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Hell yeah! :D This will definitely get my vote. I've always wanted something like this to be added, but never thought about how it could work. I think 50% might be perfect. Anything lower may not be that worth it, but anything higher would be to OP. Plus gives some risk, which I've always thought stealth should be like. Any misstep and you blown your cover. |
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| Reply by: Republican at Nov 14, '17 01:45 | |
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I just realized I posted this in News & Announcements rather than suggestions, lol, this isnt code in the game now, this is a suggestion to see how users like it to see if we should put it in. Sorry for the wrong forum :) |
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| Reply by: Squishy at Nov 14, '17 01:51 | |
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I actually love this idea and I think the percentages you listed were fair. I too agree nothing should be 100%l |
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| Reply by: Capazzo at Nov 14, '17 01:57 | |
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Stealth has a bunch of advantages already, coming from someone who uses it a bunch I don't see how another advantage helps the balance of things . |
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| Reply by: Termination at Nov 14, '17 02:11 | |
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This is actually pretty cool. May i suggest a counter balance on the Info side of things but tied with being active in the streets and business for the negating of this? |
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| Reply by: Aegon at Nov 14, '17 02:13 | |
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I'm loving this. I support it. |
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| Reply by: LuckyLucy at Nov 14, '17 02:23 | |
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Vision is already based on posting. If you are not active in the streets and/or business districts regularly, your vision will not see the highest full stealth ranks, even if you roll 100% vision. This simply helps make that more valuable. +1 from me. |
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| Reply by: Kimberly at Nov 14, '17 02:46 | |
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Sounds good, percentages sound fair too |
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| Reply by: -om- at Nov 14, '17 03:44 | |
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| I already said this but I feel like this is not balanced. As Termination said stealth has plenty of advantages. | |
| Reply by: FayeKinnett at Nov 14, '17 09:28 | |
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Plenty of advantages how exactly? Apart from not being seen by the general populace, is there other advantages I am unaware off? |
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| Reply by: They_Live at Nov 14, '17 12:55 | |
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