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| Remove wackback - counter with tapered guns | Started by: Squishy on Sep 25, '12 18:40 |
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The purpose of wackback is to slow down the progression of huge huge huge guns that would be unstoppable in most realistic situations. |
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I agree completely. Wackback death in this game is an outdated concept that made sense when guns were not so big. The way things are set up now with the sheer volume of kills it takes to be competitive it actually detracts from activity and puts people in fear of losing all their hard work over a bad dice roll. |
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| Reply by: Timothy_Petrov at Sep 26, '12 01:10 | |
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I vote taper and keep wackback death. |
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| Reply by: Jerusalem at Sep 26, '12 01:14 | |
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I think the WB chance should just be lowered a little or make it where there is a 3/4 chance of getting the WB save? I don't know, I just don't like the idea of changing the whole concept of the guns and taking the WB out. I feel that everyone knows the chances when they shoot that they could have the punishment of the WB fatal. However, if it just happened less often then there wouldn't be people finding death by it once a week. Benefits everyone if the percentage is down, that way the new accounts will have just as much as a chance to grow. |
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| Reply by: Cory_Chase at Sep 26, '12 01:22 | |
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I think you should leave it alone. Wbs are apart of the game and have been for many years. Also people won't know how much they are getting per kill because you usually don't know who the top so many guns are. |
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| Reply by: Mercutio at Sep 26, '12 01:34 | |
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Jerusalem, these SuperGodAccounts you speak of switch to BG shooting so they are the ones least at risk of wackbacking. It is the mid range gunslingers struggling to build a gun capable of toppling these SuperGodAccounts that wackback hits the hardest. |
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| Reply by: Barristan at Sep 26, '12 01:41 | |
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Were Marston or JesseJames "middling" accounts? Kurtz, when he was Marston's RHM? Lights? Coco? Caius, any of the... however many times he's wackbacked? |
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| Reply by: Jerusalem at Sep 26, '12 02:46 | |
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...Possibly one of the only things that man has ever said that I agreed with ^ |
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| Reply by: CaptainBubbleBeard at Sep 26, '12 02:49 | |
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"Were Marston or JesseJames "middling" accounts? Kurtz, when he was Marston's RHM? Lights? Coco? Caius, any of the... however many times he's wackbacked?" |
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| Reply by: DeadlySin at Sep 26, '12 03:33 | |
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I don't think this needs to be an either/or option - this is something that should definitely be brought into the game anyway as it is totally logical and how stat development works in most games. |
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| Reply by: PC-Grin at Sep 26, '12 08:14 | |
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The only account you named there that was over 5 months old was JesseJames... |
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| Reply by: Barristan at Sep 26, '12 08:17 | |
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| Reply by: EricLassard at Sep 26, '12 17:30 | |
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You agree with me all the time, understandably so too. |
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| Reply by: PC-Grin at Sep 26, '12 20:21 | |
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I like Squishys idea, but would want also like to know if we can confirm something;
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| Reply by: PC-Warrior at Sep 26, '12 23:04 | |
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| Reply by: PlayerCommission at Sep 27, '12 07:45 | |
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Giving it some thought, I think I'd rather see all accounts immune from wackback for the first 6 months of their life, than have this idea implemented. |
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| Reply by: Barristan at Sep 27, '12 07:54 | |
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I would definitely be against that. |
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| Reply by: PC-Grin at Sep 27, '12 08:39 | |
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I dislike this idea simply on the basis that the people who have worked hard to build 1 of the top 10 guns in the game are being penalised for the effort they have put in. |
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| Reply by: PC-Flash-Fire at Sep 27, '12 09:03 | |
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They aren't being penalised, Flash. Their hard work will still put them above everyone else, but the rate at which their stats develop will slow down thus bringing the game back towards realistic levels and timescales. |
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| Reply by: PC-Grin at Sep 27, '12 09:36 | |
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Going by that theory those not in the top 10 should get more than +1 for a high ranked kill as you'd be killing someone strong & harder to kill therefore learning more. |
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| Reply by: PC-Flash-Fire at Sep 27, '12 09:45 | |
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