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| Remove wackback - counter with tapered guns | Started by: Squishy on Sep 25, '12 18:40 |
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Following what I suggested, everyone, after a certain point, should start to see a decrease in the game from the +1, not just the top 10. I would like to see the quality of kill being worth more than +1, but it would again relate to your current standard and then begin to taper off after a certain point, until, eventually, you would only get +0.1 off a Godfather kill as well. |
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| Reply by: PC-Grin at Sep 27, '12 10:08 | |
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One thing is for sure, it would take a lot of the certainty of wack out of the game as not many would be able to accurately count their effective wack stat. |
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| Reply by: PC-Flash-Fire at Sep 27, '12 10:23 | |
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| Reply by: PlayerCommission at Sep 27, '12 10:56 | |
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I think this is a great suggestion and a most effective way to actually taper off more than just one gun at a time which wackback is mostly notorious for doing. As others have said, sure some SuperGodAccounts have suffered a loss to wackback, but more often than not, it is smaller "middling" accounts that get hit the hardest and the game has even lost players due wacking back so many times. Wackback also prevents people from putting more into their accounts than they might if they knew there was no chance to die just from a bad roll. I completely support this. |
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| Reply by: PC-Cassiopeia at Sep 27, '12 13:32 | |
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| Reply by: PlayerCommission at Sep 27, '12 13:32 | |
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This is going to be a huge advantage to those who are near the BG cap and have already gotten the +1's that would have been fractions. It appears to me that this will create an imbalance that favors old accounts with big guns. Correct me if I am wrong. |
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| Reply by: Mercury at Sep 27, '12 13:43 | |
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Your not wrong Mercury, same thing goes for stopping demotion for BG's. Those that do it before the change will have an advantage. |
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| Reply by: PC-Flash-Fire at Sep 27, '12 13:57 | |
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There is no way to advoid an advantage for some players over others unless a total reset where to occur. |
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| Reply by: Ragnarok at Sep 27, '12 14:00 | |
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Well my opinion on this is to keep the fatal WB but also impliment Tapering. I dont believe that the fatal risk factor should be taken out. |
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| Reply by: SpongeBob at Sep 27, '12 14:38 | |
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I doubt there would ever be a reset, can you remember the last reset where the regime's changed weekly not to mention the game would be too unstable for people to waste money on CA's. Then there is the people who have spent lots of credits on their accounts already. If there ever where a reset there would have to be a 4-6 month notice so no one could complain about all the work they have put into their account. |
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| Reply by: PC-Flash-Fire at Sep 27, '12 14:42 | |
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By the same logic Flash, couldn't they just put in a change giving similar notice and then a reset isn't required? |
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| Reply by: PC-Grin at Sep 27, '12 14:50 | |
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To keep everything dynamic so it works with the game regardless of how many active players, what about just doing the top 1-1.5% of the guns in the game, rather than a hardcoded top 10. |
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| Reply by: Squishy at Sep 27, '12 14:55 | |
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Tbh, I would rather that the change be made and known only be Squishy and the fellow Coders. That way, the users are more in the dark with regard to how the guns actually work, making it harder to "know" if you can hit a certain level of bodyguards. At the moment we all know what is required to hit certain levels, bringing back some uncertainty would be good. |
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| Reply by: PC-Warrior at Sep 27, '12 14:58 | |
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I would agree with Warrior. |
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| Reply by: PC-Grin at Sep 27, '12 15:04 | |
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"I doubt there would ever be a reset, can you remember the last reset where the regime's changed weekly not to mention the game would be too unstable for people to waste money on CA's." |
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| Reply by: CaptainBubbleBeard at Sep 27, '12 20:22 | |
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Shorter life cycles are better, imo. People have less to lose and risk things more often, making it somewhat more fun. |
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| Reply by: PC-Warrior at Sep 27, '12 21:55 | |
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Grin, by eliminating the risk of WB, you would implement tons of income to the game. The dozens of hitters who have reached their target gun and are now only shooting bodyguards no longer purchase MIAs. By elminating WB, however temptering the gun stats so that it is only .1 of a kill, you are allowing for credits 4 credits to be used every 2 days. This is eliminating money from the game, as well as creating income for servers by those who purchase credits. |
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| Reply by: Phil_Steak at Sep 27, '12 22:17 | |
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I've never really liked the fact that you could die from a WB when it came to the MIA's and RIA's, MIA's mainly because you pay for those yet you can lose your account to one which has happened to a lot of people, whether the payment to get the MIA was from donated cash or bought off the market doesn't really matter, it sucks either way. It's something that I have wanted to see changed for a long time. However, I do not want to see it gone from Durden's or real player accounts (including the Gangster IA's we stumble upon in our racing for IA's). That risk to get shot in the face when they defend themselves should always be there, as it has for years since MR started. |
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| Reply by: Jaqen_Hghar at Sep 27, '12 23:03 | |
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I can't help but like this idea (and maybe this is part of my game account talking) but it makes zero sense for somebody as well organised, or highly skilled as a Godfather, to be dying from a WB death. The only two instances I know of, based on the roleplay message, are; You miss your shot and the person (normally a lowly gangster) turns around and shoots you. And; Unproper care of your firearm cause something to fatally hurt your head (I'm not sure if this one is ever completely true). As far as missing your shot goes, a Godfather who has trained his gun to the ability of 500, 600, 1000 kills, would not just be randomly missing somebody, let alone then giving them the chance to turn around and shoot them back. For them to then be able to shoot through all of the Godfather's Bodyguards as well? Errrr, what? As far as unproper firearm care goes, a Godfather would not be letting his gun get out of shape in such a way that it's going to harm him the next shot he takes. It would be in prestine condition. Of course, I have only used to example of a Godfather here, but it goes the same for any hitter. Somebody who was training their gun to the sort of standard to hit the top 10 guns in the game, would not be letting it get dirty, or unproperly cared for. It would be in the best posible condition it could be in, every time they used it. As for tapering the guns, I personally prefer the second set more. I think only giving the top gun 0.1 of a kill is just too low. Why so drastically punish those that have put in so much hard work to build their guns to that point to begin with? I also feel as if this would be a bit more mystery and secretiveness into the game. I'm assuming the top 10 guns wouldn't be revealed (I'd hope not anyway!) so the top guns wouldn't know how many kills they were actually getting. Wars would be a lot more unpredictable, as gun strength would not be so easily calculated. Overall, I'm very in favour of this idea. |
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| Reply by: PC-Pratster at Sep 28, '12 00:12 | |
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| Reply by: PlayerCommission at Sep 28, '12 00:13 | |
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