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| Remove wackback - counter with tapered guns | Started by: Squishy on Sep 25, '12 18:40 |
I would, forever. A little more is a little more, and it is something to do.. racing is fun... not racing sucks. I might not buy mias if i were a top gun but I assure you, I would train forever. No one is on the top forever, and so this isnt something that can be guarunteed. |
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| Reply by: Pumpkins at Sep 28, '12 17:02 | |
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You might, but most don't. Lets be realistic here. You're all ignoring the facts, and going on theory.
I am support this, because I see no negative in it. You may think this is biased because I am nearing the top 10, but lets be serious. I know that I will die eventually. I know that I will spend far more of my time in the mid-range level, than at the top. Why would I support something that would negatively effect me in the long term? |
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| Reply by: Phil_Steak at Sep 28, '12 17:29 | |
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| Reply by: PC-Grin at Sep 28, '12 18:33 | |
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Wackback, to me, makes no sense. I still don't see why trying to improve your skills should result in you losing your whole character. Does it happen with any other skill? Nope. So why wack? Let's say a new player joins up and gets taught how to shoot, they are told about the risk of WB, but decide to go for it anyway. 5-10 shots later, they WB die. Will they return? Probably not. I must reiterate my previous statement too; Why punish the people that are putting the effort in to make their characters "unstoppable"? (even though not a single character is unstoppable, and the war on Roman that led to his death proved that) Take Marston for example, HE was putting the work into HIS account, HE was putting the hours in, putting the effort in, for it all the be wasted because of some bullshit wackback? Yep, seems fair to me! Death WB doesn't help the game in anyway. I don't need to go into why, multiple people have already stated why, and backed up their statements. |
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| Reply by: PC-Pratster at Sep 28, '12 20:55 | |
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Can you not leave Whackback in but only for real players? |
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| Reply by: Chuck_Bartowski at Sep 28, '12 21:05 | |
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I'm just putting a few thoughts in, it has nothing to do with role play wise, new people wise, or anything. Purely my opinion and thoughts.
I quite like the risk of wack back. If you choose to train a gun, then you choose to play a game of chance. You know the risks and I feel that makes training even more exciting. That risk of maybe dying (granted afterwards you're like "this sucks" Or you're like me and would laugh and start over) is your choice.
Yet, if I was to somewhat think of this in a role play sense...gun malfunctions do happen. So it would make sense for that to be in the game. Wack back isn't so common that you see people dropping like flies. It is hit and miss, here and there, once in a blue moon. Now having said that, see you guys on my new character because I'll probably wack back now! |
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| Reply by: Neon at Sep 30, '12 01:49 | |
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here are my thoughts, I appriciate that wackback is a somewhat outdated concept. also i like the idea of some kind of sliding scale to help balance the hand-cannons out a bit.
SO, I am now going to present an idea based on what i've read, and what makes sense to me. this is kind of an aggregate of what i've seen, put in the most consice format i could manage.
1.wackback death is removed, and the % chance of WB dying goes to losing your gun(not to jail: let's have it mean something)
2. a sliding scale be introduced so that when you enter the top 5% of guns, your kills start to count less.
3. the coders rewrite how the wack stat works, perhaps making the increase to your wack stat per kill vary by rank(of shooter and target)/defence/BG count.(i don't know how that would work, which brings me too...)
4. the players be informed that a change has been made to how wacking works, but ARE NOT told what the change is. We should not know the exact sliding scale of teh cannons, or how kills add to your wackstat.
I think those four items will help balence things out somewhat, and there is the added bonus of adding some of the mystery back into the game. |
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| Reply by: Philli-stein at Sep 30, '12 04:00 | |
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The risk of WB Death is a fundamental part of the game and of being a hitter. It shouldn't be removed imho. Although, this suggested system is interesting. If we kept WB death and introduced the suggestion in it'd balance things out a bit. I'm honestly curious to see what the WB death screen says. Never had the good fortune to come across it to date. Maybe one day I'll come across it, flip a table, then come back the next day. |
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| Reply by: Frank_Sinatra at Sep 30, '12 07:54 | |
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Frank, the first time it happens you look at it, re-read it while your blood runs cold then you swear.
I'm firmly in the "why not have both" camp. Then, while tapering the guns at the top end why not taper the wb the other way and link it to player age? Call it old-age, infirmity or whatever but it stops the young person feeling the pain as much. Yes, older accounts will still go for bgs but will always be needed in wars so the risk is either take the shot, risk your old-age reflexes letting you down or say you're too old to risk it then potentially prolong the war.
I have no issue whatsoever about old accounts suddenly dying. How often are wars started because formerly loyal members are tired of bored old leaders no longer giving a shit? How many old, successful players never come back even after a wb? |
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| Reply by: Oor_Wullie at Sep 30, '12 08:21 | |
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Hmmmm, jury is out for me. Although i hate to see people,s hard word desecrated by wb death, if this was implemented, i would simply, always go on wack answers. |
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| Reply by: mirror at Sep 30, '12 09:04 | |
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I've been on the fence about this since the suggestion was posted. Obviously I'd like to shoot without the chance of wb death. I'd rather see my character die in a war than die shooting an inactive. Despite those points I don't want wb death removed. I like the risk and mystery of wb death and the infamous 1%. The views of a gun malfunction or a skilled hitman dying from shooting a sleeping bum don't make rp sense, but the risk of dying by a small random chance does. Accidents happen. A race car driver is a skilled professional who faces the small random chance of dying every time he gets in his car. Our characters are skilled shooters. There should be risk involved working with guns. |
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| Reply by: Innocence at Sep 30, '12 15:41 | |
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I agree with : |
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| Reply by: OldMan at Sep 30, '12 21:49 | |
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First and foremost.
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| Reply by: PC-El_Nino at Oct 01, '12 09:48 | |
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PC-El_Nino has sponsored this suggestion. This suggestion has received the required 5 sponsors and has been submitted to the player commission forum. Player Commission Thread: Remove wackback - counter with tapered guns |
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| Reply by: PlayerCommission at Oct 01, '12 09:48 | |
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Ugh. Of course this was going to pass. We all knew this was going to pass. But this is a BAD idea. |
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| Reply by: Jerusalem at Oct 01, '12 19:43 | |
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I would like to nominate Jerusalem for a time out. |
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| Reply by: PC-Grin at Oct 01, '12 19:50 | |
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Calm down old man, just cause it goes to the PC Forum doesn't mean it has passed yet. They still need to vote :P |
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| Reply by: Jaqen_Hghar at Oct 01, '12 19:51 | |
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If I don't get my juice box I'm going to rage quit. |
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| Reply by: Innocence at Oct 01, '12 19:52 | |
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Jerusalem, |
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| Reply by: Phil_Steak at Oct 01, '12 19:56 | |
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Sure its fun to solve your problems yourself but its just so damn hilarious when the ruthless dice system handles it for you. It's like a game of Russian roulette except the gun has 100 chambers and only one .44 in it. On a side note, who seriously doesn't get a chuckle when someone WB dies. Let alone someone you loathe. |
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| Reply by: Frank_Sinatra at Oct 01, '12 21:15 | |
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