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Drug use? Getting high off own supply Started by: Scorpion on Feb 07, '14 00:55

Alright heres an idea that can just be fun and not complicated to code.

 

 

We can make it to where you can "Get high off your own supply"

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Weed can increase street smarts, Cocain can increase wack, Amphetamies can increase breaking and enter etc. But that it only affects it minorly unless you take high doses about 30 untis etc. If used though flights have or something in that area has to be canclled.

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I can see it being a neat idea, But there need to be counterbalances. For any stat bump you get, you need a corresponding stat drop. Not to mention that The feds won't let you fly high.

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Interesting idea but personally I have a problem with it from a RP standpoint, like I have a little problem with the drugs themselves (basically you're forced to run drugs as they're your main source of income but then you can't play a character who refuses to dabble in drugs). If this were to be implemented, everyone would probably use it so our characters would basically turn into junkies. And if you don't use the feature you'd kinda be in a disadvantage.

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We can possibly feature an addiction level an if you do it your xp goes down and makes it harder to rank
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Or maybe even add an OD factor, which could kill your character! As a sort of wackback feature!

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^^ Bingo

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I don't like anything that requires us to virtually take drugs to gain a stat. There are plenty of in game legitimate ways to get xp and build stats. Turning this into a game of virtual junkies is a bad idea.

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Drugs were a real part of Mafia life. Before a kill many hitters would do a line of cocaine for example to get enough of a "boost" in order to get the job done. It does increase your abilities in real life, its just kind of hard realizing that thats the truth.

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Another thing we could do is add limits to the affect of the drug, and implement it to where they all allow temporary but never a permanent bonus.

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^^ Exactly great suggestion!!

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Thank you :)

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Mercury it won't be required, you can take it if you want or not.

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Ya I know it may turn people away because of the Wackback feature.. especially with it only being temporary. But, I know in times of war people will be more likely to take drugs just like in RL, even though they know they may die. And, I think we should make it the more often someone takes drugs, then more likely they are to die from Wackback.. And, another wackback feature could be no flight or wack timers for 12 hours.. so they would be in Rehab persay..

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The wackback feature could have a dosage limit. So units lets say we could make it to where it says take a gram for every drug dosage. If you take to many it is just rolling the dice so taking 1 won't kill you ever. But 5 grams can. 3 It's just rolling the dice.

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^yes I agree!

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cheap way to get a stat boost (no matter how small.) Earn them. That is the main reason why I don't like this. The drug attribute is secondary. There are enough durdens and targets around for a hitter to boost their stats. Want to use RL scenarios for boosts then take Durdens out ; )

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Well we have Durdens that has nothing to do with this? We can make it to where your Xp dosnt increase just temporarly for about an hour or so, like a wack boost for cocaine :P 

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Wars are already conducted well as it is.

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I really dislike this suggestion.

Stat boosts should come from hard work, not easy clicking.

Plus, I don't really like the idea of junkie characters. Seems a bit lame.

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