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Pickpocket Scale Up Started by: ScaryGuy on Aug 05, '14 22:51

id like to see the idea of possibly increasing the amount of potential pick pocket cash increased on a scaling system

if a gangster (5 units) pp's a earner (15 units) then they could potentially earn 10k

the units in the difference could be the highest amount possible to pickpocket HOWEVER it is only in increments of 5 so people cannot use pick pocketing to see if someone is at 23 units or 12 units or so forth

the only con i see to this is more mugging but that isnt necessarily a con as itll increase the use of a games feature for people to try and get their cash back

pro's are that people can earn more money and may potentially use the pickpocket skill more often

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Since you can see to the nearest 5, I would say make the increments match the levels. But i like the concept

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This is one of those things that I would like to do, but first let me give a little history lesson.

We originally had mugging.  It became banned by all the crewleaders because the members complained to high heaven when they got mugged.  It was wasted feature that was never used.  We later renamed it pick pocket and reduced it to basically nothing, something so insignificant that it would be ridiculous for people to complain about - slloooooooooowly the feature became accepted into regular game play. 

I feel that if we did do a change like this, PP would then be banned again.  It would take a very strong showing by the users and crewleaders in order for me to feel that this wouldnt just be an instant waste of time to code it in to only have it instantly banned.

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As an upperstructure here in brooklyn; I'll tell them what it is.

Losing $50k? No big deal.

Buy bodyguards to protect yourself. be PP unfriendly.

YOu can get around it easily.

I support this.

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something so insignificant that it would be ridiculous for people to complain about - slloooooooooowly the feature became accepted into regular game play. 

Seeing as how people there are still people who are still PP unfriendly and complain about it from time to time...

This doesn't sound like the same amount of money though. If I recall correctly then pick-pocketing was essentially mugging, except you didn't reset timers or take guns. You could in theory take hundreds of thousands from people or worse? Although as I said, I don't really remember too well.

This, at most, you're losing, what? Around $50-60k? I really am not sure this would be enough to make it completely banned and with the addition of mugging, people have a new method of taking care of people who abuse the feature rather than complaining to their leaders about it.

TL;DR If this were a vote, I would vote yes for this to be added. Although I'm sure there will always be someone willing to complain about it and in the future it could very well be banned.

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Pick Pocketing didn't take the hundreds and thousands, but there was an element of PickPocket back, much like wackback, where if you failed the person would auto retaliate and could walk away with hundreds of thousands perhaps even millions.

As Squishy said, there was a lot of cry babys that didn't think this was right. Too many fail to realise that you should be accountable for your own actions, this goes for people that Pick Pocket unfriendly people, they should expect some retrobution from that person regardless of who they are.

I would happily, like Kyubey, be very supportive of any further measures for Pick Pocket returned. Whether thats a simple increase in the ability to steal more or anything else, I'm extremely open to the idea. Now because Squishy has said that for this to move forward it requires Crewleader support (along with general userbase), I think the best next step here is for someone to draw attention to it.. so here goes;

-Draven-

lronSight

Mako

CristianoRonaldo

Desmand

Genocide

Silvio--Dante

SammyGravano

Tesla

HandsomeRob

Princess

ChristianTheLion

Ecstasy

TheDoctor

Jacob

Sydney

Chekov

Deces

Taegan

Visas

Freddy

Striphe

Yajirobe

Buscetta

Kill-the-Irishman

StarScream

Amethyst

LF

YusukeUrameshi

Cantillon

RosalieRossi

Whatsername

JohnnyNoName

RasAlGhul

Siobhan

AlexTurner

Jeddy

Rorschach

FutureStealer

OrangeJuice-

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Oh and I think that the increased scale should be more so based on BG Levels, as opposed to rank only. As the more skill is required for the more BGs, meaning the reward should in fact be better?

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I'll get behind this if it's within reason. I'd just like to make sure I'm not agreeing to have to bank my money every two seconds or risk losing all of it because that would lead to a lot of deaths because people tend to PP people they like... or PP people they don't like and I've been on the end of getting PPed over 12 times a day before and 50k times 12 is 600k per day. That's a huge financial blow, so if it gets raised I'd like to make it so you have to have at least the amount you PPed on hand for the duration of time you can be mugged.

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In fairness lronsight, people on stealth and people with alot of bgs won't be PP'd much.

Pickpocket is a skill that requires training.

I mean surely you can just mug these people. Is $50k worth a 3 hour flight timer from a mug?

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I think mostly this would be a bad idea, I fear the repercussions would become more sincere for people who pp.
the mugging feature is good, because it allows a person to punish a theif if they feel the need to. In such a way that does not need to be taken any further.

now if members were losing double or even treble every time they were being pickpocketed, things would very soon become heated. More rules enforced and stronger punishments implemented.

If it aint broke, dont fix it.
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PP has 4 hours of protection.

You can bank your money surely in 4 hours.

Heated? Over $50k? Just state you're not friendly and mug anyone. Its pretty simple imo.

Don't like it? Buy bodyguards, train them.

I don't think it'd be that bad at all. Right now training pickpockets isn't all that useful except for bg checking really.

When you get to x pickpockets it doesn't matter anymore and PPing is completely irrelevant.

This could be a good change in my opinion.

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I enjoyed the old days of pickpocketing where you could take tons if you got lucky and not from mugging etc just the pickpocket..

I support additions including pickpocketing running more of a risk including cash, hospital, gun, bgs killed, who knows. I also really like features where it automatically has a risk and reward unlike mugging which must be manually done than people get upset when mugged. When it is auto sometimes they have nothing to complain about although I know the goal is to get away from automatic code etc.
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Kyubey my issue is that certain people get swarmed by groups of PPers. This should be upped, but I can tell you right now some people will get hit so hard by it that they might stop playing. 50k would be the highest I could imagine it going, anything higher at all and you are ignoring the people who get targeted. I'd kill people for swarming my members and stealing over 200k per day, and I'm pro PPing. I can't even imagine how the anti-PPing crowd would react to a member losing 100's of thousands per day.

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You do realise you have a bank that can't be stolen from, right? :S

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I'm not totally averse to reviewing the PP mod, however, like IronSight, I'm not keen on me or my crew losing large sums of money daily with no sort of additional retribution possible.

I realise that being PP unfriendly should remove or at least minimise that risk, but there are people who will completely disregard people's stance, knowing the effects of their stealth will hide them from their victim, and IMO that is only likely to increase if/when the sum stolen is increased.

Therefore, what I would propose is potentially having a sliding scale of being seen, increasing in line with the amount stolen. For example:

$1 - $5,000 PP'd => 2% chance of detection
$5,000 - $10,000 PP'd => 10% chance of detection
$10,000 - $25,000 PP'd => 25% chance of detection
$25,000 - $35,000 PP'd => 45% chance of detection
$35,000 - $50,000 PP'd => 65% chance of detection

I obviously dont know the exact figures, or if this is even a viable suggestion, but as far as I'm concerned if someone lifts a couple of bucks from your pocket, you're a lot less likely to notice than if they steal an envelope crammed full of notes that you'd undoubtedly be a lot more wary of carrying.

If not that, then something that makes detection easier for larger sums, since immediately flying between cities effectively removes the risk of revenge mugging. This way justice can still be meted out for the more severe thefts, yet the more cunning thieves can still avoid detection by targetting people based on their wealth.

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Personally I like the idea.   I think PP has become mundane and useless.  Just another timer to make sure you don't leave at 0.

I think it should be based on how much money you're carrying on hand.  Maybe you can get pp'd max 10% of what you're carrying.  (if you carry less than 500k at a time you'll never lose more than 50k)  Heated about that, I'd refer to kyubey :

 

PP has 4 hours of protection.

You can bank your money surely in 4 hours.

Heated? Over $50k? Just state you're not friendly and mug anyone. Its pretty simple imo.

Maybe it's time we get over this entire 'PP friendly' crap and make PP worth a bit more?

 

*BTW nice use of tag Tyrion :P 

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lronsight; Bank it.

Don't PP anyone. YOu have 4 hours of protection. It's not hard to avoid it. Get a friend to PP you.

It's quite easy to get your way around this imo.

-

As for Rorschach;

I don't like hte idea of more money being stolen = higher chance of detection.

You can chase down pickpocketers with ease really. Whenever I PP, i just travel district. you have a 2/3 chance to find me (in 3 dist cities) and 2/5 in 5 district ones.

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Why do we ask for people opinions and imput if we are just going to pick apart what ever they say I wonder?
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Rorschach - Yes people can fly, but you also have ways of finding them (aka, ask your family/friends etc for their locals). You can also stop people from taking your money by banking it. If this change goes in and people are losing huge amounts of money every day, they will learn to bank it. Just like people bank their money (usually) before pickpocketing someone now.

Your money being taken is 100% preventable - the only thing you can't stop is being mugged and your timers being affected but that's something you know before you even try PPing someone, so not exactly sure why you'd need 'additional retribution' for anything here.

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Because everyone is different Genocide.

This is a suggestions forum. YOu need both sides of the spectrum here.

People for, and people against :P

Agreed Eric. All of this is completely preventable. But it's fun for pickpockets. I PP unfriendlies for the fun of it. If I could PP unfriendlies for money AND the thrill of it? 10/10, would PP again.

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