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HQ setup changes Started by: Otiag on Sep 25, '16 21:56

Oh, then in that case I have nothing else to say, it was your own fault then. 

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That is not even up for debate Wolf, I have admitted my fault in at least 3 posts already.

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I skipped a lot of posts, take my experience away, sue me.

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I am pretty sure there are issues you feel rather strongly about in this game and in life in generally, so I would ask that you allow me the same courtesy to feel strongly about issues myself that you are allowed.

Yes, Yes there are things in this game that i'm passionate about. For some strange reason, Made Man rank is one of them. For someone that has played MR and its previous format too, for now over 14 years, I am indeed extremely passionate about someone wanting to have the admins remove/admin a feature simply because they personally made an arse of it.

One person. ONE. Wants to amend a game mechanic that I agree with and you bet your bottom dollar i'll be here pushing the other side of the coin right back at you fella. It's been explained to you many times why others disagree and dont want it changed. You are ignoring that for some odd reason. Why is it you are ignoring the fact no other users want this changed?! Please, explain that to me.

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It happen to me to bro i was 33 and got dropped to 25 and it not right all that work gone and u have to start over
Reply by: Thecreaper at Sep 25, '16 21:58

With the new suggestions as to how  run our new post war world  this rule does seem a bit outdated. It also appears it may be  or could possibly become a downfall if not a downfall at the very least a hindrance. To this new world order we are all experiencing that the main city heads are trying to implement.

Reply by: TheWolf at Sep 25, '16 22:46

 

If you are following the thread Slash, I do not currently want it removed, I want it handled differently. I even gave a good suggestion here:

 Self Made CLs Will start out as Made Men, but keep their units. They will NOT however immediately posses the right to rank up from Made, even if their units and time played allows them as such to promote directly to GF. Instead there will be a minimum of a 2 days at the rank of Made before they can begin moving up the ranks. IMO if the community can't clear a rogue in 2 days, well done. We can go with a larger day gap if wished. I still feel like under any circumstances the complete removal of experience from a user is incredibly harsh. Partial removal I could live with.

Counter points to the suggestion please. Perhaps it is possible to come to an agreement that works for all parties rather then just sitting over there with your hands crossed going "Nope."

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I can't believe this is still being debated over, seriously the simple solution here is to just be made before you set up a crew. If you have been given the ok to set a crew then your CL should have made you Made. If you were made then there was a reason behind and like stated prior someone who hasn't gotten their button from their previous CL should in no way be able to get anything more then Made.

If you decide to go this route and set up at Wiseguy then you should have to bust your ass to be accepted in this world.

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Counter points to the suggestion please

Sure...

be made before you set up a crew

Wow.. Look at that, no issue now? Magic.

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I'd rather see the option to setup at Wise Guy removed than see this proposed change. 

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I'd rather see the option to setup at Wise Guy removed than see this proposed change.

+1 for the removal of a WG being able to buy an HQ.

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Yea even that is a better solution then leaving the system as is, but ya know, we don't wanna talk about it. Lets just ignore it.

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The system as it isn't broken. One person having an issue doesn't establish ground work for an over haul.
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2 people Bayley

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Out of how many?

Total Accounts: 34,966
Active in last 24: 480
New in last 24: 113
Killed in last 24: 47

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Wouldn't it be more accurate to use the statistic of current cls? Surely you don't think every active account is going to setup do you?

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Well that's not the right number to compare as they are not all CL's @Wolfeschlegelstien. Perhaps the number to use would be 2 out of every legitimate auth since this was introduced?

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I meant active accounts that could comment in this thread, and Moe... You spelt my name wrong.

:D

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 Do CLs need to sacrifice to become leaders? Absolutely! We sacrifice our time, we sacrifice countless hours to the game both in building up the clout needed to win approve for the job, and after we gain the job we sacrifice countless hours dealing with the politics of this game. Why should the game itself make us sacrifice more?"

"Lol"

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Lets be realistic here, by Bayley's logic I can establish a lot of false truths in life. Sometimes I can cross the busiest street in my town at night while the white hand is on telling me not to cross and live. Therefore I can do this all the time and not get hit, right? Or if we want to establish this by the system. I can cross the intersection when the go symbol is up at any time during the day, and in theory I should not get hit by a car, however I am positive if I google metrics on pedestrians hit by cars when the pedestrian had the right away, I will find the number is higher then 0. Is the number a high value in comparison to the number of pedestrians crossing the road? Not at all, but it does show there is an issue. In this example drivers not paying attention.

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Wolfeschlegelstein sorry, I'll copy and paste from now on as your name is a pain lol.

 

Otiag all you are saying with that is like pedestrians crossing the road you didn't use common sense and check it was safe and got hit by repercussions of your ignorance.

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I say keep the system as it is. For me, it's a nice variable to have in a very structured environment like this. Surely, the punishment to set up a crew before being made is a hard pill to swallow, but I think it is justifiable given the circumstances.
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